While the Twin combo costs significantly more mana to set up, you really only have to spend 3 mana at instant speed at some point in the game—you actually get something useful out of that 3 mana, and then the 4 mana you spend on Splinter Twin doesn’t fully count because the game is over when it happens. There are a few overlapping pieces of disruption, like Abrupt Decay, which kills both Thopter Foundry and Deceiver Exarch, or Kolaghan’s Command, which can kill Pestermite and Thopter Foundry, but there are very few main-deck pieces of disruption that handle just Thopter Foundry and not Deceiver Exarch. The deck is by no means new or … I was surprised that not only did Thopter/Sword lose, but that it lost by an enormous margin. All Thopters are artifact creatures. Splinter Twin also has a high rate of failure. It’s certainly possible that I worded this question poorly. As I stated earlier, the Twin combo also wins the game. ChannelFireball - Magic: The Gathering Strategy, Singles, Cards, Decks. Updated Jun 09, 2019 by mcg93 using our MTG Deck Builder. An updated version of the list I 5-0'd a modern league with. Hey all, I'm looking for criticism on a Thopter Sword deck I now want to build since acquiring some Sword of the Meek. Which combo is better in Modern? Sword of War and Peace (3) Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from white. and those cards can all serve as disruption for the Twin combo because all it takes is the ability to kill a creature to disrupt it. Regardless of what WotC thinks, I’m curious as to which of these combos is actually more oppressive in Modern. I actually feel the opposite. I’d love to write about my changes to modern Modern Urza Thopter Sword fresh off another SCG weekend playing the deck. Activate Thopter Foundry for 1 colourless mana and sacrificing Sword of the Meek. On that note, however, a number of people I spoke with didn’t seem to respect how powerful Thopter/Sword is when assembled. I guess I’ll just have to wait and see if I’m right. Not only do I disagree, but I also think Thopter/Sword is going to reflect a metagame shift that players should prepare for. They started out as Thran devices salvaged by Tocasia's team, then the brothers worked on them to make them more efficient and deadly. Being an artifact combo means that Thopter/Sword decks have access to cards like Tezzeret, Agent of Bolas, Mox Opal, and Academy Ruins—all powerful cards that take advantage of artifacts. The reason it’s only a half truth is that if you spend the 7 total mana to assemble the Twin combo and it gets disrupted, you’re down a huge investment. People are going to figure out how to build decks around this combo, and when they do, it’s going to be a big deal in Modern. One major advantage that Thopter/Sword has is that it doesn’t fold to traditional removal. BBD started playing Magic competitively in 2012 and since then has been driven to succeed at the Professional level, increasing his efforts each year. While you can play versions of Twin that skimp on the combo, those versions nearly always perform worse. Thopter/Sword is also a very resilient combo in that you don’t need Sword of the Meek to be in play to start the combo, removal spells and discard are ineffective against a full 50% of the combo, and Academy Ruins lets you rebuy Foundry. But with the ban of Hogaak, Arisen Necropolis looming I don’t want to spend too much mental energy on a dead format. All Thopters are artifact creatures. Not only did I believe that Thopter/Sword was better, I also expected people to agree and for this poll to be a victory in favor of Thopter/Sword. Used as transport, they were used frequently in the earliest stages of the Brothers' War straight through to the end. With 4 Grand Prix Top 8s, including a finals appearance at GP Oklahoma City, and wins in both Louisville and New Jersey, his greatest strength as a player is his motivation, work ethic, and drive to succeed. This is important for a variety of reasons. I think a better poll might have been: “Which is a more oppressive combo for the Modern format?” Powerful might imply “which one is better when executed” and Splinter Twin wins the game on the spot whereas Thopter/Sword doesn’t. Those cards all do nothing against Thopter/Sword. The first creature to bear the type was Ornithopter in Antiquities (first printed with the type in Ninth Edition). Thopter/Sword creates a near endless stream of chump blockers and gains a significant amount of life in the process. Thopter is a creature type used for cards depicting small flying devices. In some ways, Twin is more mana efficient than Thopter/Sword. Almost every deck plays cards like Lightning Bolt, Terminate, Path to Exile, etc. Splinter Twin was banned, and one cycle later Sword of the Meek was unbanned. But I’m not sure that tells the whole story. In that regard, I think Thopter/Sword is a harder combo to interact with or stop. You frequently cannot cast Twin because of the risk of a removal spell, and going for the combo and failing is game over most of the time because it’s too much to overcome the loss in cards and tempo. Let’s examine that claim. At the time of the Phyrexian Invasion, ornithopters were employed on the flagship Predator.. I think if I asked this same question for Legacy and the two options were Top/Counterbalance and Exarch/Twin, Top/Counterbalance would win by an enormous margin, despite Exarch/Twin being a more powerful combo when successfully executed. The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See, https://mtg.gamepedia.com/Thopter?oldid=363008. You gain 1 life and a 1/1 thopter token creature is created, bringing back Sword of the Meek to be sacrificed again. Much like Twin, you can play Thopter/Sword in a control shell. As head of the Azorius Senate, the planeswalker Dovin Baan introduced thopters for surveillance in Ravnica. If you had 8 copies of Tarmogoyf in play, you’d be basically breaking even against 6 lands and the Thopter Sword combo. For one, you can play Deceiver Exarch or Pestermite at instant speed. I believe that Thopter/Sword is actually a more powerful combo than Exarch/Twin in Modern. Learn more here. Magic's ornithopters are based on the real world devices of the same name. Only two fake words were created using the "thopter" basis (Roterothopter and Telethopter), before card names started referring to Thopters directly: Thopter Squadron was the first to solidify Thopter as the generic name for these devices. In some ways, Twin is more mana efficient than Thopter/Sword. Instead, I’ll break down some of the commonly-included cards that I don’t play in the archetype and why they’ve been left on the sidelines. Thopter/Sword on the other hand, requires a smaller deckbuilding investment. Sacrifice a thopter token to Ashnod's Altar to generate two colourless mana. I think this is a pretty interesting question to consider. At least, that’s the argument in favor of Twin being more mana efficient. Twin has a number of advantages on Thopter/Sword.  The word "ornithopter" comes from the French "ornithoptère", itself constructed with the ancient Greek words "ornithos" (meaning "bird") and "pteron" (meaning "wing"). Regardless of whether or not the poll was perfect, 78% of people felt that Twin was a more powerful combo in the context of Modern. Thopter is a creature type used for cards depicting small flying devices. Other examples include Roterothopter, Thopter Squadron, and Drill-Skimmer.. 78% of people who took the poll thought Splinter Twin was better than Thopter/Sword. Splinter Twin is more powerful when assembled, and has more play to it by virtue of the interactive nature of Deceiver Exarch and Pestermite, but I don’t think that’s enough for it to be a more powerful combo. At most, it represents 8 cards in the deck. Typically, this form of disruption involves a removal spell on the creature, which means you’re down 7 mana and 2 cards, and in order to reassemble the combo, you have to invest another 7 mana and another 2 cards.